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Prodeus reddit6/1/2023 Hell, even your bare fists can rip a demon in two with ease. I can’t think of a single weapon I didn’t enjoy using. Just like modern DOOM games, they all feature secondary functions, such as explosive shots for the shotgun and a triple bullet burst for the starter pistol. It’s fast-paced, it’s responsive, every single weapon packs one hell of a punch. I didn’t even mind some of its questionable button mapping decisions (reloading with the triangle button felt really odd). Despite featuring an excessive amount of aim assist, considering the fact this is more suited for precise shooters and not an ultraviolent gorefest, I loved its gameplay. When it comes to the gameplay, Prodeus is a lot more reminiscent of DOOM 2016 and DOOM Eternal than any other classic-inspired shooter, and I couldn’t be happier about it. It’s both old and new, resulting in something fresh, something that truly stands out among the crowded retro shooter landscape. While I did not like its flicker and CRT effects, I did like its retro-infused visuals, which clashed beautifully with some gorgeous modern post-processing effects, such as particles and some really realistic lighting. It even features a handful of retro filter effects to give the illusion of a lower resolution, and lets you decide whether you want to fight against polygonal or sprite-based enemies. As far as presentation, it tries to emulate the look and feel of the first batch of polygonal shooters released in the mid-to-late 90s, such as Duke Nukem 3D and Quake. Prodeus feels like the best of both worlds. They had a few somewhat big streamers play Reflex a bit (DraQu, ddk, Vo0, and some others), but not much else to spread the word.It looks old and new at the same time. Their KS failed, they went to early access Steam and had a fairly quick death despite having a really well-made engine with lots of modern features. Reflex, sadly, never broke through the noise. I can't imagine that's very common for indie games. And most notably Epic picked up Diabotical as an exclusive, and provided funding for Diabotical dev. Satisfactory, for instance, is pretty popular (7k concurrent players on Steam) and I've seen the dev streams at ~2k viewers. It doesn't seem like a lot, but when you compare that to other dev streams, it's quite good. I saw 2,000+ viewers on 2GD's stream regularly. They had a successful Kickstarter (that's not too common) and they had huge streams on Twitch for dev updates. And you have studios putting in hundreds of millions of dollars into games.ĢGD actually did a fair job marketing Diabotical, imo. The video game industry is bigger than music and movies combined. So many games being released, so many high-quality indie games, too. Video game "journalists" will cover anything id Software announces because that's the home of Doom, Wolfenstein, and Quake. Much more successfull games haven't been this remunerative.Īnything id Software releases gets free publicity because they're a well-known developer with an existing audience. QC brought in millions, all for an engine developed by a z tier software house for pennies and kept running by a "team" composed by 10 people at most (lately likely 2 or 3). When that wasn't possible, countless dumbasses were straight buying the crappiest, most jarrying vanities.Īnd for mthe first months QC used to cost 35 dollars, and tens of thosands of people paid that sum. It was designed from the beginning to be a low budget cash grab, that's precisely why they went after cheap low buget Saber company to design the crappy engine, the characters have 0 originality and are straight lifted from other, much more successful games, the bots are dumber than 1999's quake ones, etc etc etc etc.ĭespite all of this, tens of thousands of boomers and kids kept literally throwing moneys at their screens.Įvery first week of the seasons you see people running around with level 100 vanities, got trought buying and spamming xp potions and straight levels. Listen, it's very simple: Quake Champions brought in boatloads more moneys than it costed. Why should we compare to a br game? Why not to card games, then? Viscerafest (thanks - A Crunchy 90's Styled Cultist-Slaying Horror FPS Where the First Thing You Do is Die!" (game from 2018 with DuskWorld multiplayer)īrutal Fate (thanks (thanks Decay (thanks Reaper (thanks Warlock (Multiplayer mentioned on the last line of the description on Gog ) Nail & Crescent a Quake 1 inspired total conversion for the Quake 2 RTX engine, with an emphasis on tools and resources for community map/mod making. Necromunda: Hired Gun (looks visually great in the trailer)
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